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The world a better place – target 2030

Sachi Bansal, team leader of the second highest scorer team in the world will be competing for the highest prize and 20,000 Euros (Rs.14 lacs) in Slovenia from 16 March to 22 March, 2012. Wish her all the best!
 
The team called DiA: Desire Innovate and Achieve got together under their team leader Sachi Bansal to present their idea on an international level. Challenge future global youth competition is the leading worldwide web-based contest built on the principles of radical inclusiveness and open innovation. The main competition is complemented with a range of quick challenges – focused and daring contest run in partnership with pioneering organizations around the globe. The team led by Sachi is the second highest scorer team in the world. The top 5 teams will be competing for 20,000 Euros (14 lacs) in Slovenia from 16 March to 22 March, 2012.
 
The world wide competition in Europe which had the theme “The world a better place-target 2030” was the idea which team members of DiA worked on. Besides Sachi, there were two other students from different universities who were part of the group. Another member of the team, Apoorva Jain from Lingaya’s Institute of Management and Technology, Faridabad says, “We found the idea very challenging and put our thoughts together.” All three members of the team will have their passage and accommodation funded for the competition in Bled and Ljubljana, Solvenia. “We are looking forward to presenting our idea,” says Anuraag Gupta from IIT, Delhi, another member of the team.
 

 

The three youngsters put forward a project which would use a three dimensional interactive platform to impart knowledge using 3D sensing platform and audio-visual methods to teach underprivileged kids. This would solve the problem of availability of teacher and physical resources to an extent. “This project would prove to be a vital breakthrough for all sections of the society as it will benefit small school kids, physically handicapped and even blind children,” says Sachi Bansal. “This has been the main motive behind the idea which we presented,” say the youngsters who are in the age group of 22 and 23 years. “This idea involves the usage of an interactive platform and digital media to impart education as used these days in online games and recently launched 3D platform based Kinect Gaming Technology.” This technology can be used to impart soft skills training to unskilled labour or create a virtual school in any remote area of the earth. “We have worked in the direction by teaching 250 small children by using audio-visual inputs, by imparting lectures to blinds by audio media and by teaching physically handicapped with flash games and videos,” says the student from Manav Rachna International University.
 
Sachi Bansal, FET, MRIU
 
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