Deemed to be University under section 3 of the UGC Act,1956

Bachelor of Visual Arts MRIIRS

Duration: 4 Yrs
Intake: 20
FEES (Per annum) for Indian Nationals in Rupees: 2,94,500
FEES (Per annum) in US $ For PIO/NRI Students: US $ 5500
Criteria for Preparation of Merit list – Preference – wise:
I – Merit in MRNAT 2019
II – Marks in qualifying examination
Eligibility Criteria
Pass in 10+2 Examination / Equivalent Examination  with at least 50% marks in aggregate in 5 subjects including English as compulsory subject along with 4  subjects with the highest score out of the remaining subjects.


About The Course

The program designed to produce production-ready artists who are versed in general academic knowledge, visual arts and digital production skills.

Students will learn about Digital Production, Visual Communications-all principles of Applied Art, Storyboarding, Colour Theory, Anatomy, 3D Design, Animation, Digital Character Sculpting, Visual Effects, Digital Painting, Digital Compositing, Filmmaking for Visual Effects and much more.

The Emphasis will on practical learning. Development and application of skill sets per semester. Students will learn more about all aspects of Visual Arts in a Pedagogy that completely practical.

The objective of the course is to produce skilful professionals that are highly qualified in the subject and are industry ready for employment.

Graduates will demonstrate academic proficiency that promotes creativity, imagination, lifelong learning and a command of design & technical applications to contribute successfully within the film, broadcast and gaming industries. This course will extensively develop in-depth skill sets relevant to the demands of the industry and is for students serious about a career in Visual Arts.

Detailed semester-wise course structures, designed on CBCS pattern along with study schemes for the programmes are available on MRIIRS website.

We have State of the Art laboratories unlike seen across any University. We provide industry level equipment to our students so that the gap between education and Industry is negligible and transition as a professional is smooth. Our Industry partners include giants like Red Chillies Entertainment, Makuta, Prime Focus, etc. We provide Industry exposure to our students on yearly basis where they transverse across the country to work under leading minds from the Industry.

Unleash your creativity; acquire contemporary skills in Visual Arts.


Collaboration with International Universities for Best Practices

  • Missouri State University.
  • Algonquin college



Year 1
Term 1 Term 2
Digital Literacy and Technology adoption Color and Light
Drawing Overview of digital production
Story Boarding Digital Painting
Dimensions and Perspective Art History
Language Arts Digital Photography
2D Design Print
Indian Art & Culture 3D Design
Language (English) Intro to 3D with Maya
Animation Overview
Year 2
Term 3 Term 4
Complete 3D overview Maya Animation and Visual Effects- Intermediate
Texturing & Shading Intro to compositing
Animation & Visual Effects Digital Filmmaking for Visual Effects
Introduction to 3D modelling Hard Surface Modelling
Character Sculpture Lighting and Rendering
Principles of Animation Art of Compositing
Specialization: Animation
Year 3
Term 5 Term 6
Dynamic Effects Lighting and Rendering-Advanced
Match moving and Integration Modelling-Advanced
Lighting and Rendering-Arnold Rigging Fundamentals
Digital Sets Dynamic Effects-Simulation.
Character Animation Advanced Animation Concepts.
Hard-Surface Texturing and Shading Motion Graphics 3D
Year 4
Term 7 Term 8
Visual Realism Digital Colour Grading.
Motion Capture-Rigging Advanced. VR Deliverable.
Introduction to VR Portfolio Preparation
Animation in VR Demo Reel
Rendering for Production Job Alignment based on Specialization.
Post Processing.
Specialization: Visual Effects
Year 3
Term 5 Term 6
VFX Foundations Digital Environments-VFX Integration.
Digital Matte Painting-Advanced Digital Beauty Work
Art and Science of Keying Tracking. 2D-3D
Rotoscopy VFX Pipeline
Digital Compositing-Intermediate Python
Introduction to Flame. Flame-Intermediate.
Year 4
Term 7 Term 8
Deep Pixel Compositing Digital Colour grading.
Advanced Compositing-Flame. Creative Finishing.
Introduction to VR VR Deliverable.
VFX in VR Portfolio Preparation
Rendering for Production Demo Reel
Post Processing. Job Alignment based on Specialization.
Specialization: Game Development
Year 3
Term 5 Term 6
History of Video Games Asset Pipeline
Introduction to Game Development Gameplay Systems Coding.
Principals of Game Design Story telling via Games.
Unity 3D Mechanics and Dynamics
Game Graphics Concepts Social Issues and Gaming.
Asset Creation.
Year 4
Term 7 Term 8
First Game Structure Deliverable (PC and Mobile)
Prototyping Portfolio Preparation (PC and Mobile)
User Interface and Design Finished Product
Game Development for Modern Platforms Job Alignment based on Specialization.
Testing and Feedback